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Level 2005 Christmas (DVD)
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setup1.cab
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DataCommonShadersDX9MotionBlurAlpha.vsh
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2005-11-03
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17 lines
vs.1.1
dcl_position v0
dcl_normal v3
dcl_texcoord v7
; Transform position to clip space and output it
m4x4 oPos, v0, c0
;store alpha from constant for use in vertex shader.
mov oD1.w, c4.x
; Just copy the texture coords
mov oT0, v7
mov oT1, v7