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Text File  |  2005-11-03  |  290 b   |  17 lines

  1. vs.1.1
  2.  
  3. dcl_position        v0
  4. dcl_normal          v3
  5. dcl_texcoord        v7
  6.     
  7.  
  8. ; Transform position to clip space and output it
  9. m4x4 oPos, v0, c0
  10.  
  11.  
  12. ;store alpha from constant for use in vertex shader.
  13. mov oD1.w, c4.x    
  14.  
  15. ; Just copy the texture coords
  16. mov oT0, v7
  17. mov oT1, v7